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Rummy is played with two decks of cards with two Jokers. Cards in each suit rank, from low to high: Ace, 2, 3, 4, 5, 6, 7, 8, 9, 10, Jack, Queen and King.
Rummy (Rum) a card game, sometimes played with two decks, in which the players try to form sets and sequences of cards. How to play: Rummy (Rum) Comments (3). Melding is the quickest way to get rid of cards. Sets (sometimes called groups or books) and runs (sometimes called sequences) are the two valid types of melds in Rummy. A set, book or group is 3 or 4 same-ranking cards. Example: 10 of spades, 10 of diamonds and 10 of hearts. This item: Sequence Rummy Challenge Cards $6.97. Sold by Zack's Edu Castle and ships from Amazon Fulfillment. FREE Shipping on orders over $25.00. PlayMonster Pocket Chart Card Set - Story Sequencing $16.99. In stock on February 10, 2021. Objective of the game To be the first player to complete all twelve combinations or contracts. In the case of two players completing the 12th contract in the same hand, the one with the least points wins.
- Jack, Queen and King are face cards
- Ace can be used as 1 or a face card while grouping and placing a show
Jokers
Professional video poker players advice. Two types of Jokers are available to a player: (i) Cut Joker and (ii) Paper joker
- If paper Joker appears as Cut Joker, then Aces become Joker in the game
Valid Rummy Show
Valid Rummy Show requires players to arrange 13 cards in sequences (Life) and sets. A valid show consists of (1) Pure Life (2) Second Life (3) Cards left arranged as Life and/or Sets
- Pure Life: Pure Life will be Sequence without Joker
- Second Life: Second life can be sequence with Joker (Impure Life) or without Joker (Pure second Life)
- One or more Life/Set: Card either as Life or sets. Sets are a group of 3 or 4 cards with the same rank but different suits. Sets can contain Jokers.
Score Calculation
- A valid show bears 0 points
- Game is finished when a player makes the first valid show on the table. All other players on the table need to submit their cards in the best possible groups to minimize score
- Player's score is calculated based upon the arrangement and validity of groups of cards
- Jack, Queen, King and Ace bear 10 points each
- Maximum points a player can score on a game are 80
- Players initiated show if found wrong amounts to 80 points score, irrespective of cards at hand
Score Calculation examples
If the show does not include a Pure Life -> face value of all cards is added to calculate score. Maximum possible Score = 80.
If the show includes a Pure Life but no Second Life -> face value of remaining cards (if any), other than pure life cards, is added to calculate score.
If the show includes Pure Life and Second Life but no Set/Life -> face of remaining cards (if any), other than pure life and second life cards, is added to calculate score.
If the show includes Pure Life, Second Life and/or valid Life/Sets -> score is 0.
Wrong Show
Example 1
Example 2
Example 3
Example 4
Example 5
What is a Table?
A Table is where a Game of rummy is played. Typically, one Game of rummy is played on one Table
What is a Deck of cards?
- 52 cards - 4 Suits with 13 cards each
- 1 Wild Card joker - Also called as a Paper Joker
What is a Joker?
One card from the remaining deck is selected by random and becomes the joker for the particular game. All cards of the same rank and any suit as the card selected are considered jokers. Apart from this there will be two other joker cards which have the joker symbol. A joker card can be used as any card in the sets. However there has to be one sequence without a joker to validate the sets as per game rules.
What are Chips?
Chips are what players need to play on Ace2Three. When a player wants to play a Game, a specific number of Chips are deducted from his account. Similarly, when a player wins a Game, a specific number of Chips are added to his account.Chips are of 3 types
Chips are of 3 types:
- Play Chips are free and used to play fun games; can be reloaded anytime the balance falls below 1000.
- You can use cash to play cash games and win huge prizes.
- Tournament Chips are used only in Multi Table Tournaments; are added on registration for any Tournament.
What is a Round?
A Round is part of a Game that starts with Dealing the cards to each player and ends with a player making a successful Show or the prize being Split.
What is Dealing?
Sequential Drum Machine
To start playing a Round, the cards have to be given to all the players. The act of giving the card to all the players is termed as Dealing.
What is Draw and Discard?
In all Rummy games, each player is dealt a hand of cards. Additionally, there are 2 stacks from which each player can select cards, thereby drawing a card. Once a player draws a card, he has to get rid of one card - this is called discarding.
A player can draw from either the closed un-dealt cards or the open discarded pile.A Player may wish to drop the game when the turn comes. However a game can only be dropped before drawing a card.
What is Meld and Show?
For a particular Hand, each player is provided with 13 cards. The objective of Rummy is to arrange these cards into 4 groups of 3, 3, 3 and 4 cards. These groups can be either Life or Set. Once the player has made these groups, he has to submit the cards in groups for validation. This action of submitting the cards is called Show. However, to have a successful Show, the player has to arrange the cards into Lives or Sets. This action of arranging the cards in groups is called Meld or Melding.
What is a Group?
Grouping allows a player to group his cards based upon his choice. On Ace2Three table, when a player selects two or more cards, he is shown 'Group' button. Clicking the 'Group' button creates a separate group for the selected cards. Ace2Three currently allows creation of maximum 6 groups on the table at one point in time.
What is a Drop?
Players can choose not to play a particular Round before Drawing the first card. This action is termed as Drop.
If a player Drops in 101 Pool, the score is 20.
If a player Drops in 201 Pool, the score is 25.
A player cannot Drop in Best of 2 and Best of 3.
What is a Middle Drop?
Players can choose not to play after a Round starts by neither Drawing nor Discarding any cards. This action is termed as Middle Drop.
If a player does a Middle Drop in 101 Pool, the score is 40.
If a player does a Middle Drop in 201 Pool, the score is 50. A player should not make a Middle Drop in Best of 2 and Best of 3.
What is a Full Count?
A Full Count is the maximum possible score for one Round. For all types of games in Ace2Three, the Full Count is 80.
What is 'Meld Group'?
'Meld Group' is an option shown to the players who have placed a show after creating groups among the cards dealt to them. With 'Group meld', a player is able to meld entire cards of a group together in a single click. In case a player does not want to meld all cards of a group using 'Group Meld', selecting any one card from the group will disable group meld.
A player can ignore Meld Group by selecting a single card from a group and can then meld cards from different groups.
When is a deck reshuffled?
When all the cards in the deck are completed, we reshuffle the cards to resume play. The process of reshuffling is done by using all the cards that are discarded as well as dropped by the players.Initial dropped and middle dropped cards will be included in the reshuffling.
What is Group Save?
For the players who use grouping during game play, your groups will be saved on our servers and will be used to decide your score. Group Save will happen as when as any change is made to groups. In case of disconnection, your last saved groups will be used for deciding your score. Group save is disabled the moment the player stops using grouping functionality. New groups will be saved the moment grouping is enabled.
What is Auto Play?
In case of player disconnection, Autoplay will be enabled for pool and stake table players, who have at least withdrawn a card from open or closed deck.
For a disconnected player, there will be three rounds of auto-play by default, after which the system will decide future course based upon the player's saved group score.
Video poker tutorial software. If the player's saved group score is less than middle drop count, the game will keep in autoplay mode till some other player places a show.
If the player's saved group score is more than middle drop count, the player will be considered for middle drop.
Rummy (Rum) a card game, sometimes played with two decks, in which the players try to form sets and sequences of cards. How to play: Rummy (Rum) Comments (3). Melding is the quickest way to get rid of cards. Sets (sometimes called groups or books) and runs (sometimes called sequences) are the two valid types of melds in Rummy. A set, book or group is 3 or 4 same-ranking cards. Example: 10 of spades, 10 of diamonds and 10 of hearts. This item: Sequence Rummy Challenge Cards $6.97. Sold by Zack's Edu Castle and ships from Amazon Fulfillment. FREE Shipping on orders over $25.00. PlayMonster Pocket Chart Card Set - Story Sequencing $16.99. In stock on February 10, 2021. Objective of the game To be the first player to complete all twelve combinations or contracts. In the case of two players completing the 12th contract in the same hand, the one with the least points wins.
- Jack, Queen and King are face cards
- Ace can be used as 1 or a face card while grouping and placing a show
Jokers
Professional video poker players advice. Two types of Jokers are available to a player: (i) Cut Joker and (ii) Paper joker
- If paper Joker appears as Cut Joker, then Aces become Joker in the game
Valid Rummy Show
Valid Rummy Show requires players to arrange 13 cards in sequences (Life) and sets. A valid show consists of (1) Pure Life (2) Second Life (3) Cards left arranged as Life and/or Sets
- Pure Life: Pure Life will be Sequence without Joker
- Second Life: Second life can be sequence with Joker (Impure Life) or without Joker (Pure second Life)
- One or more Life/Set: Card either as Life or sets. Sets are a group of 3 or 4 cards with the same rank but different suits. Sets can contain Jokers.
Score Calculation
- A valid show bears 0 points
- Game is finished when a player makes the first valid show on the table. All other players on the table need to submit their cards in the best possible groups to minimize score
- Player's score is calculated based upon the arrangement and validity of groups of cards
- Jack, Queen, King and Ace bear 10 points each
- Maximum points a player can score on a game are 80
- Players initiated show if found wrong amounts to 80 points score, irrespective of cards at hand
Score Calculation examples
If the show does not include a Pure Life -> face value of all cards is added to calculate score. Maximum possible Score = 80.
If the show includes a Pure Life but no Second Life -> face value of remaining cards (if any), other than pure life cards, is added to calculate score.
If the show includes Pure Life and Second Life but no Set/Life -> face of remaining cards (if any), other than pure life and second life cards, is added to calculate score.
If the show includes Pure Life, Second Life and/or valid Life/Sets -> score is 0.
Wrong Show
Example 1
Example 2
Example 3
Example 4
Example 5
What is a Table?
A Table is where a Game of rummy is played. Typically, one Game of rummy is played on one Table
What is a Deck of cards?
- 52 cards - 4 Suits with 13 cards each
- 1 Wild Card joker - Also called as a Paper Joker
What is a Joker?
One card from the remaining deck is selected by random and becomes the joker for the particular game. All cards of the same rank and any suit as the card selected are considered jokers. Apart from this there will be two other joker cards which have the joker symbol. A joker card can be used as any card in the sets. However there has to be one sequence without a joker to validate the sets as per game rules.
What are Chips?
Chips are what players need to play on Ace2Three. When a player wants to play a Game, a specific number of Chips are deducted from his account. Similarly, when a player wins a Game, a specific number of Chips are added to his account.Chips are of 3 types
Chips are of 3 types:
- Play Chips are free and used to play fun games; can be reloaded anytime the balance falls below 1000.
- You can use cash to play cash games and win huge prizes.
- Tournament Chips are used only in Multi Table Tournaments; are added on registration for any Tournament.
What is a Round?
A Round is part of a Game that starts with Dealing the cards to each player and ends with a player making a successful Show or the prize being Split.
What is Dealing?
Sequential Drum Machine
To start playing a Round, the cards have to be given to all the players. The act of giving the card to all the players is termed as Dealing.
What is Draw and Discard?
In all Rummy games, each player is dealt a hand of cards. Additionally, there are 2 stacks from which each player can select cards, thereby drawing a card. Once a player draws a card, he has to get rid of one card - this is called discarding.
A player can draw from either the closed un-dealt cards or the open discarded pile.A Player may wish to drop the game when the turn comes. However a game can only be dropped before drawing a card.
What is Meld and Show?
For a particular Hand, each player is provided with 13 cards. The objective of Rummy is to arrange these cards into 4 groups of 3, 3, 3 and 4 cards. These groups can be either Life or Set. Once the player has made these groups, he has to submit the cards in groups for validation. This action of submitting the cards is called Show. However, to have a successful Show, the player has to arrange the cards into Lives or Sets. This action of arranging the cards in groups is called Meld or Melding.
What is a Group?
Grouping allows a player to group his cards based upon his choice. On Ace2Three table, when a player selects two or more cards, he is shown 'Group' button. Clicking the 'Group' button creates a separate group for the selected cards. Ace2Three currently allows creation of maximum 6 groups on the table at one point in time.
What is a Drop?
Players can choose not to play a particular Round before Drawing the first card. This action is termed as Drop.
If a player Drops in 101 Pool, the score is 20.
If a player Drops in 201 Pool, the score is 25.
A player cannot Drop in Best of 2 and Best of 3.
What is a Middle Drop?
Players can choose not to play after a Round starts by neither Drawing nor Discarding any cards. This action is termed as Middle Drop.
If a player does a Middle Drop in 101 Pool, the score is 40.
If a player does a Middle Drop in 201 Pool, the score is 50. A player should not make a Middle Drop in Best of 2 and Best of 3.
What is a Full Count?
A Full Count is the maximum possible score for one Round. For all types of games in Ace2Three, the Full Count is 80.
What is 'Meld Group'?
'Meld Group' is an option shown to the players who have placed a show after creating groups among the cards dealt to them. With 'Group meld', a player is able to meld entire cards of a group together in a single click. In case a player does not want to meld all cards of a group using 'Group Meld', selecting any one card from the group will disable group meld.
A player can ignore Meld Group by selecting a single card from a group and can then meld cards from different groups.
When is a deck reshuffled?
When all the cards in the deck are completed, we reshuffle the cards to resume play. The process of reshuffling is done by using all the cards that are discarded as well as dropped by the players.Initial dropped and middle dropped cards will be included in the reshuffling.
What is Group Save?
For the players who use grouping during game play, your groups will be saved on our servers and will be used to decide your score. Group Save will happen as when as any change is made to groups. In case of disconnection, your last saved groups will be used for deciding your score. Group save is disabled the moment the player stops using grouping functionality. New groups will be saved the moment grouping is enabled.
What is Auto Play?
In case of player disconnection, Autoplay will be enabled for pool and stake table players, who have at least withdrawn a card from open or closed deck.
For a disconnected player, there will be three rounds of auto-play by default, after which the system will decide future course based upon the player's saved group score.
Video poker tutorial software. If the player's saved group score is less than middle drop count, the game will keep in autoplay mode till some other player places a show.
If the player's saved group score is more than middle drop count, the player will be considered for middle drop.
This is not applicable to Best of X games where the game always goes into auto play and the player does not have an option to drop/middle drop. If the game is in auto-play and a show is placed by some other player, disconnected player is awarded either middle drop or his saved groups score, whichever is less. For cases when you are disconnected after you discard a card and some other player places a show before it's your turn again, autoplay will not be applied and your score will be decided upon your saved cards. If the player gets disconnected before he picks the first card, the player will be considered dropped and the game will not go into auto play.
Gin Rummy Rules
Gin Rummy is a member of the Rummy family of games. As with most games there are plenty of variations out there, so the game might not be exactly like you play it or have different points for some things. Below I'll explain the rules we use on this site. I'll start by explaining a few basic concepts, and then go over the gameplay and scoring of the game.
Rummy 13 Card Game Rules
Basic concepts
- Set: Three or four cards of the same rank, for example H8 S8 D8 or H12 S12 D12 C12
- Run: Three or more cards in sequence in the same suit, for example H1 H2 H3 or C6 C7 C8 C9 C10. Aces are always low, never high, and runs can't wrap around, so Q,K,A,2 would not be a legal run.
- Meld: A word for both Sets and Runs. You might for example have three melds, where two of them are sets and one is a run. Each card can only be part of one set or run, for example if you have an 8 you cannot count it both as part of 8,8,8 and 7,8,9.
- Stock: A deck of facedown cards, in the middle of the table. Players draw one card from the stock in every round.
- Discard pile: A pile of faceup cards, placed next to the stock. Players discard one card onto the pile in every round.
- Deadwood: Any cards in your hand that are not part of a meld.
- Knocking: Ending the round by putting a card face down on the discard pile.
- Gin: When all 10 cards in your hand are parts of melds and you have no deadwood.
- Big Gin: When all 10 cards in your hand and the card you just drew are parts of melds, so you have 11 cards, all in melds.
- Lay off: Adding your deadwood cards to an opponents melds.
Objective
The objective of Gin Rummy is to collect cards into melds and have as little deadwood as possible at the end of a game. The game is scored based on how much deadwood you have at the end of each game. A game can span several rounds, it's over when one player reaches 100 points. At that point grand total for each player is calculated, with bonuses, and the player with the highest score wins the whole game.
Sequential Rummy Game
Gameplay
Each player gets 10 cards. The remaining deck is put on the table between the players face down, and one card is put face up besides the deck to start the discard pile.
In each turn a player must start by drawing one card. He can either draw the top card from the deck or the top card from the discard pile. Generally you only draw the top card from the discard pile if you know that the card will help you create a meld with some of the other cards in your hand.
Note: In the first turn, the starting player must choose to either draw the face up card in the board or pass the turn. If the card is drawn, proceed normally. If the turn is passed, the other player gets to make the same choice. If they pass too, the first player takes their turn normally.
After the player has drawn a card he must discard one card by putting it face up on top of the discard pile. If the player has drawn the top card from the discard pile at the start of the turn he may not discard that card until his next turn (also, that wouldn't make any sense at all). He may however discard a card he has just drawn from the deck, or any other card he has in his hand.
The game continues like this, with players drawing and discard cards, while they try to build sets and runs in their hand. The round ends when one player knocks, by discarding a card and putting it face down on the discard pile. The player that knocked (the knocker) then shows his melds and his deadwood by putting it face up on the table. The opponent then shows his melds and deadwood. The opponent is allowed to lay off any of his deadwood cards onto the knocker's melds if he can. For example if the knocker had a meld, H1 H2 H3 and the opponent has a H4 as part of his deadwood he can add it to the knocker's meld, and then it won't count as deadwood anymore. The knocker cannot do the same, he can never lay off his deadwood. Additionally, if the knocker has Gin or Big Gin (no deadwood) then the opponent is not allowed to lay off any cards.
There are some rules for when you can knock. They vary between different versions, but this is how it's done on this site: You may only knock if you end up with 10 or fewer points of deadwood (human cards count as 10, aces as 1 and other cards their numeric values). The card you knock with (put facedown on the discard pile) is not included in that number. So, if you have just drawn and you have 3,5,9 as deadwood you would be allowed to knock with the 9, and then you'd end up with 3+5=8 points as deadwood.
Knocking with no deadwood, i.e. all 10 card in you hands forming melds is called going Gin. Going Big Gin is when you have 11 cards in melds, in which case you can say you have Big Gin and the game ends without you discarding the final card facedown.
The game also ends if neither player has knocked and there are only two cards left in the deck. In that case the hand is a tie, and neither player gets any points.
Scoring
Scoring is based on deadwood and bonuses, the actual melds don't actually count for anything, they're only good to minimize your deadwood.
- Knock points: After all lay offs are made, the knocker scores the difference between his deadwood and the opponents deadwood. For example, the knocker has 3 points of deadwood, and the opponent has 21 points of deadwood, then the knocker scores 21-3=18 points.
- Gin Bonus: If a player gets Gin he gets 25 extra points, added to the knock points he already got.
- Big Gin Bonus: If a player gets Big Gin he 31 extra points, added to the knock points he already got.
- Undercut: If a player knocks but the opponent has less or equal deadwood points, then the opponent gets 25 points plus the difference in deadwood points, and the knocker gets 0 points. However, if the knocker gets Gin there is never an undercut, even if the opponent also has 0 deadwood points.
- Game bonus: After a player has reached 100 points he gets a special game bonus, 100 points, added to his overall score.
- Line bonus or box bonus: This bonus is added at the end of the game, and adds 25 points for each hand won during the game.
- Shutout bonus: If the winner won every hand in the game then the points for each hand are doubled before adding the line bonus. I wasn't sure here how to handle it if someone has won all hands except for ones that end in a tie, so for now I'm requiring that you win all hands and none end in a tie to get this bonus. Let me know if you disagree with this.
And that's it. I'm sure there are plenty of people who prefer other rules, but you can never please everyone and these are the rules I'm going with.